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Jumpscare Playgound
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Devlog
Jumpscare Playground #5 - PoC
November 09, 2022
by
Crowded Games (aka revidev)
Just some days ago I started to refactor the code and clarify all the lessons learned. But prior to messing up everithing in the project, I decided to create a short horror game. I'm pretty happy with...
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Jumpscare Playground #4 - Effects, effects, effects?
November 02, 2022
by
Crowded Games (aka revidev)
We are only a few days away from the starting point and the project is improving. At the begining, the idea was to create a toolset of effects and illusions to work with later on, but I realized about...
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Jumpscare Playground #3 - almost-zero art skills
October 29, 2022
by
Crowded Games (aka revidev)
I'm very happy, I decided to add Kenney Asset Forger to my dev toolbox. It's great! I know my limits and messing with 3d assets is terrifing for me. I had my doubts to spent some money in that tool. B...
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Jumpscare Playground #2 - Starting point
October 28, 2022
by
Crowded Games (aka revidev)
It must be the halloween but the starting point for the project has been quite productive. At the moment I have implemented a "I'm being saw by the player" mechanism and a bunch of other mechanics. St...
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Jumpscare Playground kick-off
October 27, 2022
by
Crowded Games (aka revidev)
Just as starting point and with the ambition to create a thread of different posts about horror techniques. Jumpscare Playground was born. This is the first video about what I've achieved by the momen...
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